Obligatory

This is basically an obligatory update just so I have something in the month of May! I’ve been hoping to write another game mechanics article but time is short at the moment and I can’t think of any good candidates to get particularly motivated about. What I can  get particularly motivated about, however, is Vita Essentia. Despite the lack of blog updates since April, things are moving along very very well indeed. The Exploration Prototype has crossed a number of major hurdles, including a functioning menu system, stat management and data retention via a rudimentary save/load system. Concept art is still trickling in, music is coming in from superb and enthusiastic composer Sam English and we have a new designer in the form of Rob Lambert: Sony QA extraodinairre and colleague of mine from University.

The next month or so is going to see some big, big things.

- Luke

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