Pressing Forward

Went trawling on gamedev.net for some interesting new talent today, and sent a couple of e-mails out so hoping to expand our motley crew! I’m in work every day for the next…month plus while we push to get all the work on Dirt done, but nothing better to do in my spare time at the moment then work on Vita Essentia and another project, which is super top-secret but involves some of the guys I graduated with. And it isn’t really top secret, we just have nothing to show for it quite yet! Needless to say there will be another developer blog for that once we do!

In terms of VE, a little annoyed at myself for not copying the up to date UDK files to the dropbox when I was in Bolton last weekend. This means no new build for a month until I can get back up there,  so going to have to just concentrate on documentation. An excuse to finish the plot outline and get some solid work done on the design document though, so not all bad news. I’m also expecting some new character concept art any time soon courtesy of a talented artist I got in touch with a while back, and hopefully I’ll be able to persuade her to do some more afterwards! Especially if I can get her to do Elysia, one of the lead characters. I had another artist lined up to do a commission on that front but she lost all her work and it kind of fell through, so a bit disappointing. Still, James has promised progress on his animations and Glenn recently showed me the progress on his male character 3D template, which is looking rather nice! And rather Bruce-Lee-y as well, but he said that was the idea, so he’s obviously doing well.

I imagine my next development update wont be for another month or so, but with just a little luck there will be massive progress in that time. If everyone was able to get UDK working on their machines this would be easier, but alas nothing is ever so simple.

- Luke

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